I’ve said it before, Hell Let Loose’s Battlefield Moment economy is very well balanced - provided you’re accustomed to the Battlefield style of moment generation in the first place. Individual and squad moments happen often - a heroic last stand as a group of six against a giant wave of Germans, or the solo cap on the final point to end the game. There’s a pace in HLL that encourages the sort of wild experimentation that regularly leads to individual, compartmentalised success. ![]() In Hell Let Loose, the Battlefield Moments are more frequent and more personal. White-knuckle last minute victories and defeats are shared evenly between all involved, a macro-economic distribution of Battlefield Moment wealth where occasionally players share in huge individual windfalls. Project Reality games make you build your Battlefield Moment, which leads to epic, insane instances that you share with the team. I think, for me, it comes down to the way the games enable their Battlefield Moments. Players have plenty of ordinance, enough to fight on for a very long time, which de-emphasises the need for support personnel - although medics, support and engi players are always greatly appreciated. You can’t spawn directly on your Squad - or even Squad Leader - but it’s easy enough to get them to a spawn down on the fly, which empowers players to take risks that they might not in the more realism-focused games. Firing from the hip is viable (if not recommended) in ways that it isn’t in PR or Squad. Hell Let Loose is far more arcadey than its contemporaries. If Project Reality and its kin attempted to breed out the arcadeyness of Battlefield’s core systems, Hell Let Loose is trying to breed them back in again, like those people who are trying to breed pugs that can breathe. It features a low TTK, complex logistics elements and lengthy respawn times that make Hell Let Loose - a World War 2 shooter from Aussie-based, worldwide studio Black Matter - feel like it might be competing against Squad, or at least Post Scriptum.īut the more time you spend with the game, the less it feels that way. ![]() Squad, Post Scriptum, Insurgency on a smaller scale - these games and others can trace their bloodlines to that hyper-realistic Battlefield 2 mod.Īt first blush, Hell Let Loose appears to do the same. What’s odd is that Project Reality, a Battlefield mod, has spawned more would-be successors than Battlefield ever did. Kaos Studios’ Frontlines: Fuels of War and Homefront Multiplayer have been, for the longest time, the beginning and end of the list. Other titans in the First Person Shooter genre are flattered with mimicry - TF2 has Overwatch, PUBG has Fortnite, Call of Duty has Call of Duty’s 5 through infinity - but we don’t see many that copy the Battlefield formula. ![]() It’s odd that the Battlefield series hasn’t had more pretenders to the throne.
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