![]() While the speech quality is very good, with few noticable breaks or pauses, it is in no way intrusive upon gameplay. ![]() An interesting addition, however, is the inclusion of in game commentary, provided by basketball personality Ernie Johnson Jr. Sound effects throughout are up to the usual NBA Live standard, which is realism. For a smooth frame rate at the highest resolution level treat the recommended configuration very seriously. Setting screens and running the pick n' roll are much easier with true 3d players.Now, I'm not sure that I need to say it, but yes, this game is strictly for those with high end machines. Aside from the obvious visual advantages, polygon animations in a basketball sim actually improve gameplay. Hey, you can finally switch off those player identification tags, you'll be able to pick out your favourite players straight away. The actual polygon surface texturing is very smooth and sharp, and movement is fluid and utterly believable. (And they should, considering Sacremento Kings stars Mitch Richmond and Tyus Edney were two of the motion capture subjects). From running to passing, jumping and slamming, these things look frighteningly realistic. EA have utilised the motion capture technology used in NHL '97 to create something truly spectacular. No matter how good the stadium improvements, the greatest visual enhancement of Live '97 is the new polygon based player animations. There are still a number of unplayable angles, but on the positive side they can be used to great effect in the instant replay feature (and also to create some pretty pictures for packaging boxes too).Īll 29 franchise arenas are featured complete with authentic court surfaces and logos. All of the camera views feel much more solid, and scrolling is both slower and smoother. Well, Virtual Stadium technology makes a predictable return in Live '97, although it is to a certain extent refined. Most gamers settled on Classic Cam, which was the angle closest to the 45 degree side court perspective used in the 95 installment. While creating a true 3d stadium environment, the majority of the "revolutionary" new shifting camera views were completely unplayable. ![]() In GameĮA Sports' Virtual Stadium technology made it's first appearance in Live '96, and was perhaps the greatest source of criticism for the game. Fans could spend hours simply scrolling through facts and figures, if the in game wasn't so good that is. Live '97 is almost a basketball encyclopedia. The amount of statistical information for teams and players is amazing. Shaq, who was missing from Full Court Press, is included, which EA are very quick to point out (he is splashed all over the packaging). Michael Jordan and Charles Barkley are predictably absent, although they can be easily drafted using the extensive player creation feature. The game is officially licensed by the NBA, and therefore contains all 29 current NBA franchises and over 300 players. It is a little disappointing that only 2 systems can be connected via network, but at least it's an improvement. 2 computers can be connected by either modem or network, with up to 4 players on each machine. Multiplayer action has been supported in previous EA Sports titles through the use of multiple controllers, such as the Gravis GrIP system, but these expanded options are certainly welcome. One of the most interesting new additions is the inclusion of modem and network play. Similarly, 3 difficulty levels allow plenty of variety, the hardest of which is quite some challenge. While this is a simulation at heart, those looking for an arcade experience can adjust the settings accordingly. There are a huge number of options and choices. All of the setting and configuration options are available from the main front end, game setup screen. The game tips off in typical EA Sports fashion, with a high speed compilation of full motion video from recent NBA footage. I found installation for Live '97 quick and painless in both DOS and Windows 95 versions included in the package. For starters, 5 on 5 gameplay, coaching and playcalling options, and full NBA teams and rosters. Sure, the action arcade style of games such as NBA Jam and NBA Hangtime capture the hype and excitement, but they lack the detail to be called a true simulation. In reality, there are very few basketball games available which actually attempt to simulate the workings of the NBA.
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