I was ready for this fighter to be a full-on "flail-a-thon", but was pleasantly surprised to find a solid fighter beneath all the waggle. I'm sure Eye of Judgment will become very big amongst a very specific group of gamers. That's just me, though I've never been big on card games like this. It's a pretty cool novelty at first, but the strategy wasn't nearly deep enough to hold my attention for long. The theatrics begin when the PS Eye recognizes your card, as it springs to life onscreen and goes through its attack animations. At its core, it's a pretty basic game that consists of placing your cards strategically on a 3x3 grid. In fact, there were many times during my time with EOJ that I wondered whether the PS3 was even necessary to play it. Imagine Magic: The Gathering on the Eyetoy, and that's a very basic description of its gameplay. Perhaps one of the oddest setups in gaming history, it comes with a game mat, Playstation Eye camera, and a starter deck of cards. Speaking of games that cater to very specific segments of the gaming public, here's Eye of Judgment. If you can deal with a certain amount of repetition and a very odd narrative, give it a shot. It certainly won't appeal to everyone, however, and many of the levels take far too long. Motion control is implemented nicely, as you'll pull the "ids" out of defeated enemies with an upwards jerk of the Sixaxis. You'll play as two characters as you unravel the narrative, beating up countless ghoulies and gaining powers along the way. It presents an extremely creepy atmosphere and interesting environments, complete with some odd "haunted carnival"-esque music. I have to give Sony credit for taking that gamble, as it offers up some interesting ideas. Folklore is one of those uber-Japanese, extremely quirky titles that seem like a gamble to present to FPS-addicted, ADD-riddled American gamers. Games like this surprise the hell out of me when they make it to the States. Sure enough, the tilting controls perfectly with the Wiimote, and the clever gameplay and puzzles are as fun as ever. The motion controls seemed like a natural fit for the Marble Madness-meets-chemistry class gameplay, and now it's here. They're a couple nice additions to the formula, but not quite enough to escape the "been there, done that" feel.īack when the original Mercury Meltdown was released on PSP, I immediately thought it would be a fantastic title for the Wii. ![]() You can also hit select to bring up a "rigger" menu at any point to place new environmental objects. My favorite is the Aggro Kick, which lets you propel yourself forward much faster than normal. Whereas Skate introduced a completely new way of controlling a skateboard, Proving Ground feels like the same old Tony Hawk with a few new additions. You may ask how Neversoft could possibly keep the series fresh after all those games, and I get the feeling they're asking themselves the same thing. So basically, we're in the double digits. Let's see, we had Tony Hawk Pro Skater 1, 2, 3, and 4, Tony Hawk's Underground 1 and 2, Tony Hawk's American Skateland, Tony Hawk Project 8, Tony Hawk's Downhill Jam, and countless portable titles. ![]() I'm trying to remember what number this installment is in the Tony Hawk series.
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